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Listed under:  Health  >  Psychology  >  Cognition  >  Thinking  >  Decision making
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Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

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Trade and Investment at a Glance

Using an illustrated report from the Department of Foreign Affairs and Trade, this Teacher guide provides ten learning sequences that engage students in the analysis and interpretation of data about Australian imports and exports. Students: identify Australia's major exports and imports; investigate international trade ...

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GeogSpace: year 7 - exemplar

This is a web page consisting of an overview and five illustrations of practice on the GeogSpace website, a resource for teachers. The illustrations relate to the Geographical Knowledge and Understanding, and the Geographical inquiry and Skills strands of the Australian Curriculum: Geography. The five illustrations investigate ...

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Activity: evaluating energy saving technology

This is a web resource that provides a student activity involving evaluating technologies that can reduce the use of non-renewable energy resources, accompanied by a teacher guide. The activity requires students to research and evaluate a particular technology such as solar panels or wind turbines and produce a diagram ...

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Be on the Safe Side Year 7-8 HPE

This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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Get Voting

This website provides a step-by-step guide to running an school elections such as student leadership positions. The five-step process provides practical advice on preparation and a variety of downloadable resources. The forms can be customised and include nomination forms, ballot papers, how to vote cards and tally sheets ...

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Bangkok and Liveability factors

This learning sequence investigates factors that influence liveability and the range of perceptions about what makes a place liveable. Students use Bangkok as a context to explore the idea that places provide us with the services and facilities needed to support and enhance our lives, and that spaces are planned and managed ...

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Forensics: STEM careers

This is a unit of work about forensic science, the occupations that use forensic science and the future and ethics of forensics. The resource includes: An introduction with teacher notes, student tasks, embedded videos and links to additional resources. Specific topics explored include what is forensic science and how ...

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Biodiversity: protecting the environment

This study guide examines the complexity and importance of maintaining a vibrant and healthy farming environment including management of the biodiversity that pasture, livestock and natural fauna and flora. A range of articles and activities explore the challenges and opportunities that cattle and sheep farmers are embracing ...

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Water quality and the Murray-Darling Basin

This lesson sequence examines the issue of water quality in the Murray-Darling Basin: why it is important, what are the indicators of water quality and ways to monitor water quality. It includes a teacher PowerPoint presentation, separate teacher notes and a student worksheet. This lesson sequence is one in a series exploring ...

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3D Printing: STEM careers

This is a unit of work about 3D printing, the occupations that use 3D printing and the future of this technology. The resource includes: An introduction with teacher notes, student tasks, embedded videos and links to additional resources. Specific topics explored include: what is 3D printing; applications of 3D printing; ...

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Australia's Trade through Time

Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Create an app or game

This is a unit for Year 7 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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General-purpose programming

Find out about General-purpose programming. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Activity: from audit to solution

This is a web resource about implementing an energy reduction plan in a school or business that includes a teacher guide and student worksheet. It describes a student activity involving carrying out an energy audit in discussion with school or business leadership. The activity requires students to produce a report with ...